Initialize engine version: 4.3.0f4 (e01000627d60)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdx32.dll 8.15.10.2993]
    Renderer: Intel(R) HD Graphics
    Vendor:   Intel
    VRAM:     880 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Win 7\Desktop\Sniper\1.0\TheLastBattle_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Win 7\Desktop\Sniper\1.0\TheLastBattle_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Win 7\Desktop\Sniper\1.0\TheLastBattle_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Win 7\Desktop\Sniper\1.0\TheLastBattle_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Win 7\Desktop\Sniper\1.0\TheLastBattle_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Win 7\Desktop\Sniper\1.0\TheLastBattle_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Win 7\Desktop\Sniper\1.0\TheLastBattle_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Win 7\Desktop\Sniper\1.0\TheLastBattle_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Win 7\Desktop\Sniper\1.0\TheLastBattle_Data\Managed\System.Web.dll (this message is harmless)
Loading C:\Users\Win 7\Desktop\Sniper\1.0\TheLastBattle_Data\Managed\System.Web.dll into Unity Child Domain
Platform assembly: C:\Users\Win 7\Desktop\Sniper\1.0\TheLastBattle_Data\Managed\System.Web.Services.dll (this message is harmless)
Loading C:\Users\Win 7\Desktop\Sniper\1.0\TheLastBattle_Data\Managed\System.Web.Services.dll into Unity Child Domain
- Completed reload, in  0.061 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1440x900 40Hz; virtual: 1440x900 at 0,0
Platform assembly: C:\Users\Win 7\Desktop\Sniper\1.0\TheLastBattle_Data\Managed\System.dll (this message is harmless)
UnloadTime: 0.295648 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 167.
Total: 0.556266 ms (FindLiveObjects: 0.006544 ms CreateObjectMapping: 0.010008 ms MarkObjects: 0.092775 ms  DeleteObjects: 0.003849 ms)

Platform assembly: C:\Users\Win 7\Desktop\Sniper\1.0\TheLastBattle_Data\Managed\System.Xml.dll (this message is harmless)
[Singleton] An instance of GameManager is needed in the scene, so '(singleton) GameManager (UnityEngine.GameObject)' was created with DontDestroyOnLoad.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

[Singleton] An instance of ProfileManager is needed in the scene, so '(singleton) ProfileManager (UnityEngine.GameObject)' was created with DontDestroyOnLoad.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

[Singleton] An instance of HighScoreManager is needed in the scene, so '(singleton) HighScoreManager (UnityEngine.GameObject)' was created with DontDestroyOnLoad.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Platform assembly: C:\Users\Win 7\Desktop\Sniper\1.0\TheLastBattle_Data\Managed\System.EnterpriseServices.dll (this message is harmless)
Platform assembly: C:\Users\Win 7\Desktop\Sniper\1.0\TheLastBattle_Data\Managed\System.Configuration.dll (this message is harmless)
[Singleton] An instance of WebServiceManager is needed in the scene, so '(singleton) WebServiceManager (UnityEngine.GameObject)' was created with DontDestroyOnLoad.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Platform assembly: C:\Users\Win 7\Desktop\Sniper\1.0\TheLastBattle_Data\Managed\Mono.Security.dll (this message is harmless)
UnloadTime: 0.497367 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 90 unused Assets to reduce memory usage. Loaded Objects now: 216.
Total: 4.343114 ms (FindLiveObjects: 0.009239 ms CreateObjectMapping: 0.014243 ms MarkObjects: 1.046705 ms  DeleteObjects: 2.844851 ms)

UnloadTime: 0.756060 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 133 unused Assets to reduce memory usage. Loaded Objects now: 425.
Total: 10.592549 ms (FindLiveObjects: 0.020017 ms CreateObjectMapping: 0.016938 ms MarkObjects: 1.037851 ms  DeleteObjects: 9.083507 ms)

UnloadTime: 0.317591 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 419.
Total: 3.121637 ms (FindLiveObjects: 0.011933 ms CreateObjectMapping: 0.015013 ms MarkObjects: 1.069802 ms  DeleteObjects: 1.629534 ms)

